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Lizard

Challenge0

Rules source: Monster Manual (2025) · CR: 0 · Type: Beast

Combat statistics

  • Armor Class: 10
  • Hit Points: 2 (1d4)
  • Speed: Walk 20 ft., Climb 20 ft.
  • Initiative: +0 (10)
  • Challenge: 0 (10 XP)
  • Senses: Darkvision 30 ft., Passive perception 9
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 2 (-4) -4
DEX 11 (+0) +0
CON 10 (+0) +0
INT 1 (-5) -5
WIS 8 (-1) -1
CHA 3 (-4) -4

Revised rules text

Traits

Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft.

Hit: 1 Piercing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 367

Open the original rulebook — PDF page 367 — source PDF is not included in this player reference.

Printed book page: 364.

Referenced in the wiki

Spells: Find Familiar

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • Player's Handbook (2024) — original reference dataset
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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