Lizardfolk¶
Revised rules entry: Scout. This is a recommended replacement, rather than an identical creature.
Rules source: Monster Manual (2025) · CR: 1/2 · Type: Humanoid
Combat statistics¶
- Armor Class: 13
- Hit Points: 16 (3d8 + 3)
- Speed: Walk 30 ft.
- Initiative: +2 (12)
- Challenge: 1/2 (100 XP)
- Skills: Nature +4, Perception +5, Stealth +6, Survival +5
- Senses: Passive perception 15
- Languages: Common plus one other language
- Gear: Leather Armor, Longbow, Shortsword
- Proficiency Bonus: +2
- Damage resistances: None listed
- Damage vulnerabilities: None listed
- Damage immunities: None listed
- Condition immunities: None listed
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 11 (+0) | +0 |
| DEX | 14 (+2) | +2 |
| CON | 12 (+1) | +1 |
| INT | 11 (+0) | +0 |
| WIS | 13 (+1) | +1 |
| CHA | 11 (+0) | +0 |
Revised rules text¶
Actions¶
Multiattack. The scout makes two attacks, using Shortsword and Longbow in any combination.
Shortsword. Melee Attack Roll: +4, reach 5 ft.
Hit: 5 (1d6 + 2) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft.
Hit: 6 (1d8 + 2) Piercing damage.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 273¶
Open the original rulebook — PDF page 273 — source PDF is not included in this player reference.
Printed book page: 270.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
- Published monster conversion table (external reference)
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