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Noble

Challenge1/8

Rules source: Monster Manual (2025) · CR: 1/8 · Type: Humanoid

Combat statistics

  • Armor Class: 15
  • Hit Points: 9 (2d8)
  • Speed: Walk 30 ft.
  • Initiative: +1 (11)
  • Challenge: 1/8 (25 XP)
  • Skills: Deception +5, Insight +4, Persuasion +5
  • Senses: Passive perception 12
  • Languages: Common plus two other languages
  • Gear: Breastplate, Rapier
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 11 (+0) +0
DEX 12 (+1) +1
CON 11 (+0) +0
INT 12 (+1) +1
WIS 14 (+2) +2
CHA 16 (+3) +3

Revised rules text

Actions

Rapier. Melee Attack Roll: +3, reach 5 ft.

Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon.

Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 230

Open the original rulebook — PDF page 230 — source PDF is not included in this player reference.

Printed book page: 227.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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