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Ogre

Challenge2

Rules source: Monster Manual (2025) · CR: 2 · Type: Giant

Combat statistics

  • Armor Class: 11
  • Hit Points: 68 (8d10 + 24)
  • Speed: Walk 40 ft.
  • Initiative: −1 (9)
  • Challenge: 2 (450 XP)
  • Senses: Darkvision 60 ft., Passive perception 8
  • Languages: Common, Giant
  • Gear: Greatclub, Javelins (3)
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 19 (+4) +4
DEX 8 (-1) -1
CON 16 (+3) +3
INT 5 (-3) -3
WIS 7 (-2) -2
CHA 7 (-2) -2

Revised rules text

Actions

Greatclub. Melee Attack Roll: +6, reach 5 ft.

Hit: 13 (2d8 + 4) Bludgeoning damage.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft.

Hit: 11 (2d6 + 4) Piercing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 234

Open the original rulebook — PDF page 234 — source PDF is not included in this player reference.

Printed book page: 231.

Referenced in the wiki

Items: Deck of Illusions

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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