Orc¶
Revised rules entry: Tough. This is a recommended replacement, rather than an identical creature.
Rules source: Monster Manual (2025) · CR: 1/2 · Type: Humanoid
Combat statistics¶
- Armor Class: 12
- Hit Points: 32 (5d8 + 10)
- Speed: Walk 30 ft.
- Initiative: +1 (11)
- Challenge: 1/2 (100 XP)
- Senses: Passive perception 10
- Languages: Common
- Gear: Heavy Crossbow, Leather Armor, Mace
- Proficiency Bonus: +2
- Damage resistances: None listed
- Damage vulnerabilities: None listed
- Damage immunities: None listed
- Condition immunities: None listed
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 15 (+2) | +2 |
| DEX | 12 (+1) | +1 |
| CON | 14 (+2) | +2 |
| INT | 10 (+0) | +0 |
| WIS | 10 (+0) | +0 |
| CHA | 11 (+0) | +0 |
Revised rules text¶
Traits¶
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions¶
Mace. Melee Attack Roll: +4, reach 5 ft.
Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft.
Hit: 6 (1d10 + 1) Piercing damage.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 310¶
Open the original rulebook — PDF page 310 — source PDF is not included in this player reference.
Printed book page: 307.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
- Published monster conversion table (external reference)
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