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Owl

Challenge0

Rules source: Monster Manual (2025) · CR: 0 · Type: Beast

Combat statistics

  • Armor Class: 11
  • Hit Points: 1 (1d4 - 1)
  • Speed: Walk 5 ft., Fly 60 ft.
  • Initiative: +1 (11)
  • Challenge: 0 (10 XP)
  • Skills: Perception +5, Stealth +5
  • Senses: Darkvision 120 ft., Passive perception 15
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 3 (-4) -4
DEX 13 (+1) +1
CON 8 (-1) -1
INT 2 (-4) -4
WIS 12 (+1) +1
CHA 7 (-2) -2

Revised rules text

Traits

Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Talons. Melee Attack Roll: +3, reach 5 ft.

Hit: 1 Slashing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 369

Open the original rulebook — PDF page 369 — source PDF is not included in this player reference.

Printed book page: 366.

Referenced in the wiki

Items: Bag of Tricks · Figurine of Wondrous Power

Spells: Find Familiar

Subclasses: Path of the Wild Heart

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • Player's Handbook (2024) — original reference dataset
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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