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Panther

Challenge1/4

Rules source: Monster Manual (2025) · CR: 1/4 · Type: Beast

Combat statistics

  • Armor Class: 13
  • Hit Points: 13 (3d8)
  • Speed: Walk 50 ft., Climb 40 ft.
  • Initiative: +3 (13)
  • Challenge: 1/4 (50 XP)
  • Skills: Perception +4, Stealth +7
  • Senses: Darkvision 60 ft., Passive perception 14
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 14 (+2) +2
DEX 16 (+3) +3
CON 10 (+0) +0
INT 3 (-4) -4
WIS 14 (+2) +2
CHA 7 (-2) -2

Revised rules text

Actions

Rend. Melee Attack Roll: +5, reach 5 ft.

Hit: 6 (1d6 + 3) Slashing damage.

Bonus actions

Nimble Escape. The panther takes the Disengage or Hide action.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 369

Open the original rulebook — PDF page 369 — source PDF is not included in this player reference.

Printed book page: 366.

Referenced in the wiki

Items: Bag of Tricks

Subclasses: Path of the Wild Heart

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • Player's Handbook (2024) — original reference dataset
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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Curse of Strahd

Original campaign references: Panther