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Shield Guardian

Challenge7

Rules source: Monster Manual (2025) · CR: 7 · Type: Construct

Combat statistics

  • Armor Class: 17
  • Hit Points: 142 (15d10 + 60)
  • Speed: Walk 30 ft.
  • Initiative: −1 (9)
  • Challenge: 7 (2,900 XP)
  • Senses: Darkvision 60 ft., Blindsight 10 ft., Passive perception 10
  • Languages: Understands commands given in any language but can’t speak
  • Immunities: Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
  • Proficiency Bonus: +3
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: poison
  • Condition immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Ability Score (modifier) Saving throw
STR 18 (+4) +4
DEX 8 (-1) -1
CON 18 (+4) +4
INT 7 (-2) -2
WIS 10 (+0) +0
CHA 3 (-4) -4

Revised rules text

Traits

Bound. The guardian is magically bound to an amulet.

While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet.

If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to the guardian.

Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Spell Storing. A spellcaster who wears the guardian’s amulet can cause the guardian to store one spell of level 4 or lower.

To do so, the wearer must cast the spell on the guardian while within 5 feet of it.

The spell has no effect but is stored within the guardian.

Any previously stored spell is lost when a new spell is stored.

The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster’s spellcasting ability.

The stored spell is then lost.

Actions

Multiattack. The guardian makes two Fist attacks.

Fist. Melee Attack Roll: +7, reach 10 ft.

Hit: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Force damage.

Reactions

Protection. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian.

Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 280

Open the original rulebook — PDF page 280 — source PDF is not included in this player reference.

Printed book page: 277.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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