Spy¶
Rules source: Monster Manual (2025) · CR: 1 · Type: Humanoid
Combat statistics¶
- Armor Class: 12
- Hit Points: 27 (6d8)
- Speed: Walk 30 ft., Climb 30 ft.
- Initiative: +4 (14)
- Challenge: 1 (200 XP)
- Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
- Senses: Passive perception 16
- Languages: Common plus one other language
- Gear: Hand Crossbow, Shortsword, Thieves' Tools
- Proficiency Bonus: +2
- Damage resistances: None listed
- Damage vulnerabilities: None listed
- Damage immunities: None listed
- Condition immunities: None listed
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 10 (+0) | +0 |
| DEX | 15 (+2) | +2 |
| CON | 10 (+0) | +0 |
| INT | 12 (+1) | +1 |
| WIS | 14 (+2) | +2 |
| CHA | 16 (+3) | +3 |
Revised rules text¶
Actions¶
Shortsword. Melee Attack Roll: +4, reach 5 ft.
Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft.
Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus actions¶
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 298¶
Open the original rulebook — PDF page 298 — source PDF is not included in this player reference.
Printed book page: 295.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
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Original campaign references: Spy