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Stirge

Challenge1/8

Rules source: Monster Manual (2025) · CR: 1/8 · Type: Monstrosity

Combat statistics

  • Armor Class: 13
  • Hit Points: 5 (2d4)
  • Speed: Walk 10 ft., Fly 40 ft.
  • Initiative: +3 (13)
  • Challenge: 1/8 (25 XP)
  • Senses: Darkvision 60 ft., Passive perception 9
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 4 (-3) -3
DEX 16 (+3) +3
CON 11 (+0) +0
INT 2 (-4) -4
WIS 8 (-1) -1
CHA 6 (-2) -2

Revised rules text

Actions

Proboscis. Melee Attack Roll: +5, reach 5 ft.

Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target.

While attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns.

The stirge can detach itself by spending 5 feet of its movement.

The target or a creature within 5 feet of it can detach the stirge as an action.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 302

Open the original rulebook — PDF page 302 — source PDF is not included in this player reference.

Printed book page: 299.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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Dragon of Icespire Peak

Original campaign appearances and variants: Stirge