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Thug

Challenge1/2

Revised rules entry: Tough. The page keeps the original name for existing links.

Rules source: Monster Manual (2025) · CR: 1/2 · Type: Humanoid

Combat statistics

  • Armor Class: 12
  • Hit Points: 32 (5d8 + 10)
  • Speed: Walk 30 ft.
  • Initiative: +1 (11)
  • Challenge: 1/2 (100 XP)
  • Senses: Passive perception 10
  • Languages: Common
  • Gear: Heavy Crossbow, Leather Armor, Mace
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 15 (+2) +2
DEX 12 (+1) +1
CON 14 (+2) +2
INT 10 (+0) +0
WIS 10 (+0) +0
CHA 11 (+0) +0

Revised rules text

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft.

Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft.

Hit: 6 (1d10 + 1) Piercing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 310

Open the original rulebook — PDF page 310 — source PDF is not included in this player reference.

Printed book page: 307.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
  • Published monster conversion table (external reference)

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