Undead Spirit¶
Rules source: Player's Handbook (2024) · CR: Not applicable · Type: Undead
Combat statistics¶
- Armor Class: 14 (plus the spell's level; base included)
- Hit Points: 30 (Ghostly/Putrid) or 20 (Skeletal), plus 10 × (spell level − 3)
- Speed: 30 ft.; Fly 40 ft. (hover; Ghostly only)
- Saving Throws: Str +1, Dex +3, Con +2, Int -3, Wis +0, Cha -1
- Damage Immunities: Necrotic, Poison
- Condition Immunities: Exhaustion, Frightened, Paralyzed, Poisoned
- Senses: Darkvision 60 ft., passive Perception 10
- Languages: Understands the languages you know
- Challenge: None (0 XP)
- Proficiency Bonus: Your proficiency bonus
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 12 (+1) | +1 |
| DEX | 16 (+3) | +3 |
| CON | 15 (+2) | +2 |
| INT | 4 (-3) | -3 |
| WIS | 10 (+0) | +0 |
| CHA | 9 (-1) | -1 |
This monster appears in the Dungeons & Dragons Player's Handbook 2024.
Traits¶
Festering Aura (Putrid Only).
Constitution Saving Throw: DC equals your spell save DC, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit.
Failure: The creature has the Poisoned condition until the start of its next turn.
Incorporeal Passage (Ghostly Only).
The spirit can move through other creatures and objects as if they were Difficult Terrain.
If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled.
Actions¶
Multiattack.
The spirit makes a number of attacks equal to half this spell’s level (round down).
Deathly Touch (Ghostly Only).
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft.
Hit: 1d8 + 3 + the spell’s level Necrotic damage, and the target has the Frightened condition until the end of its next turn.
Grave Bolt (Skeletal Only).
Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft.
Hit: 2d4 + 3 + the spell’s level Necrotic damage.
Rotting Claw (Putrid Only).
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft.
Hit: 1d6 + 3 + the spell’s level Slashing damage.
If the target has the Poisoned condition, it has the Paralyzed condition until the end of its next turn.
Scaling and use¶
Use the level of the spell slot used to summon the creature, or your Ranger level for a primal companion. “Your” refers to the summoner. Use the summoner’s spell attack modifier and spell save DC wherever the action says so. Fixed VTT placeholder hit points have been replaced with the source’s scaling formula.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Player's Handbook (2024) — PDF page 327¶
Open the original rulebook — PDF page 327 — source PDF is not included in this player reference.
Referenced in the wiki¶
Spells: Summon Undead
Sources¶
- Your supplied Player's Handbook (2024) — source PDF is not included in this player reference. — verified local reference
- Player's Handbook (2024) — original reference dataset
- Matching revised source entry (external reference) — verified numerical fields and scaling notes
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