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Vampire Spawn

Challenge5

Rules source: Monster Manual (2025) · CR: 5 · Type: Undead

Combat statistics

  • Armor Class: 16
  • Hit Points: 90 (12d8 + 36)
  • Speed: Walk 30 ft.
  • Initiative: +3 (13)
  • Challenge: 5 (1,800 XP)
  • Skills: Perception +3, Stealth +6
  • Senses: Darkvision 60 ft., Passive perception 13
  • Languages: Common plus one other language
  • Damage resistances: necrotic
  • Proficiency Bonus: +3
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 16 (+3) +3
DEX 16 (+3) +6
CON 16 (+3) +3
INT 11 (+0) +0
WIS 10 (+0) +3
CHA 12 (+1) +1

Revised rules text

Traits

Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Vampire Weakness. The vampire has these weaknesses:

Forbiddance. The vampire can’t enter a residence without an invitation from an occupant.

Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.

Stake to the Heart. The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition.

Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight.

While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack. The vampire makes two Claw attacks and uses Bite.

Claw. Melee Attack Roll: +6, reach 5 ft.

Hit: 8 (2d4 + 3) Slashing damage.

If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

Bite. Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition.

Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage.

The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Bonus actions

Deathless Agility. The vampire takes the Dash or Disengage action.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 318

Open the original rulebook — PDF page 318 — source PDF is not included in this player reference.

Printed book page: 315.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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