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Vulture

Challenge0

Rules source: Monster Manual (2025) · CR: 0 · Type: Beast

Combat statistics

  • Armor Class: 10
  • Hit Points: 5 (1d8 + 1)
  • Speed: Walk 10 ft., Fly 50 ft.
  • Initiative: +0 (10)
  • Challenge: 0 (10 XP)
  • Skills: Perception +3
  • Senses: Passive perception 13
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 7 (-2) -2
DEX 10 (+0) +0
CON 13 (+1) +1
INT 2 (-4) -4
WIS 12 (+1) +1
CHA 4 (-3) -3

Revised rules text

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +2, reach 5 ft.

Hit: 2 (1d4) Piercing damage.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 375

Open the original rulebook — PDF page 375 — source PDF is not included in this player reference.

Printed book page: 372.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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