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Water Elemental

Challenge5

Rules source: Monster Manual (2025) · CR: 5 · Type: Elemental

Combat statistics

  • Armor Class: 14
  • Hit Points: 114 (12d10 + 48)
  • Speed: Walk 30 ft., Swim 90 ft.
  • Initiative: +2 (12)
  • Challenge: 5 (1,800 XP)
  • Senses: Darkvision 60 ft., Passive perception 10
  • Languages: Primordial (Aquan)
  • Damage resistances: acid, fire
  • Immunities: Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
  • Proficiency Bonus: +3
  • Damage vulnerabilities: None listed
  • Damage immunities: poison
  • Condition immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Ability Score (modifier) Saving throw
STR 18 (+4) +4
DEX 14 (+2) +2
CON 18 (+4) +4
INT 5 (-3) -3
WIS 10 (+0) +0
CHA 8 (-1) -1

Revised rules text

Traits

Freeze. If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form. The elemental can enter an enemy’s space and stop there.

It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Attack Roll: +7, reach 5 ft.

Hit: 13 (2d8 + 4) Bludgeoning damage.

If the target is a Medium or smaller creature, it has the Prone condition.

Whelm (Recharge 4–6). Strength Saving Throw: DC 15, each creature in the elemental’s space.

Failure: 22 (4d8 + 4) Bludgeoning damage.

If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14).

Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental’s turns.

The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm.

As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check.

Success: Half damage only.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 325

Open the original rulebook — PDF page 325 — source PDF is not included in this player reference.

Printed book page: 322.

Referenced in the wiki

Items: Bowl of Commanding Water Elementals · Dust of Dryness · Elemental Gem

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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