Wereboar¶
Rules source: Monster Manual (2025) · CR: 4 · Type: Monstrosity (Lycanthrope)
Combat statistics¶
- Armor Class: 15
- Hit Points: 97 (15d8 + 30)
- Speed: Walk 30 ft.
- Initiative: +2 (12)
- Challenge: 4 (1,100 XP)
- Skills: Perception +2
- Senses: Passive perception 12
- Languages: Common (can’t speak in boar form)
- Gear: Javelins (6)
- Proficiency Bonus: +2
- Damage resistances: None listed
- Damage vulnerabilities: None listed
- Damage immunities: None listed
- Condition immunities: None listed
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 17 (+3) | +3 |
| DEX | 10 (+0) | +0 |
| CON | 15 (+2) | +2 |
| INT | 10 (+0) | +0 |
| WIS | 11 (+0) | +0 |
| CHA | 8 (-1) | -1 |
Revised rules text¶
Actions¶
Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination.
It can replace one attack with a Gore attack.
Gore. Melee Attack Roll: +5, reach 5 ft.
Hit: 12 (2d8 + 3) Piercing damage.
If the target is a Humanoid, it is subjected to the following effect.
Constitution Saving Throw: DC 12.
Failure: The target is cursed.
If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the GM’s control and has 10 Hit Points.
Success: The target is immune to this wereboar’s curse for 24 hours.
Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft.
Hit: 13 (3d6 + 3) Piercing damage.
Tusk. Melee Attack Roll: +5, reach 5 ft.
Hit: 10 (2d6 + 3) Piercing damage.
If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
Bonus actions¶
Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form.
Its game statistics, other than its size, are the same in each form.
Any equipment it is wearing or carrying isn’t transformed.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 328¶
Open the original rulebook — PDF page 328 — source PDF is not included in this player reference.
Printed book page: 325.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
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