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Werewolf

Challenge3

Rules source: Monster Manual (2025) · CR: 3 · Type: Monstrosity (Lycanthrope)

Combat statistics

  • Armor Class: 15
  • Hit Points: 71 (11d8 + 22)
  • Speed: Walk 30 ft.
  • Initiative: +4 (14)
  • Challenge: 3 (700 XP)
  • Skills: Perception +4, Stealth +4
  • Senses: Darkvision 60 ft., Passive perception 14
  • Languages: Common (can’t speak in wolf form)
  • Gear: Longbow
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 16 (+3) +3
DEX 14 (+2) +2
CON 14 (+2) +2
INT 10 (+0) +0
WIS 11 (+0) +0
CHA 10 (+0) +0

Revised rules text

Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination.

It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: +5, reach 5 ft.

Hit: 12 (2d8 + 3) Piercing damage.

If the target is a Humanoid, it is subjected to the following effect.

Constitution Saving Throw: DC 12.

Failure: The target is cursed.

If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the GM’s control and has 10 Hit Points.

Success: The target is immune to this werewolf’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft.

Hit: 10 (2d6 + 3) Slashing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft.

Hit: 11 (2d8 + 2) Piercing damage.

Bonus actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form.

Its game statistics, other than its size, are the same in each form.

Any equipment it is wearing or carrying isn’t transformed.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 330

Open the original rulebook — PDF page 330 — source PDF is not included in this player reference.

Printed book page: 327.

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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