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Wolf

Challenge1/4

Rules source: Monster Manual (2025) · CR: 1/4 · Type: Beast

Combat statistics

  • Armor Class: 12
  • Hit Points: 11 (2d8 + 2)
  • Speed: Walk 40 ft.
  • Initiative: +2 (12)
  • Challenge: 1/4 (50 XP)
  • Skills: Perception +5, Stealth +4
  • Senses: Darkvision 60 ft., Passive perception 15
  • Languages: None
  • Proficiency Bonus: +2
  • Damage resistances: None listed
  • Damage vulnerabilities: None listed
  • Damage immunities: None listed
  • Condition immunities: None listed
Ability Score (modifier) Saving throw
STR 14 (+2) +2
DEX 15 (+2) +2
CON 12 (+1) +1
INT 3 (-4) -4
WIS 12 (+1) +1
CHA 6 (-2) -2

Revised rules text

Traits

Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft.

Hit: 5 (1d6 + 2) Piercing damage.

If the target is a Medium or smaller creature, it has the Prone condition.

Reference from your core rulebook

The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.

Monster Manual (2025) — PDF page 376

Open the original rulebook — PDF page 376 — source PDF is not included in this player reference.

Printed book page: 373.

Referenced in the wiki

Classes: Druid

Subclasses: Path of the Wild Heart

Sources

  • Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
  • Monster Manual — original reference dataset (legacy source)
  • Player's Handbook (2024) — original reference dataset
  • SRD 5.2.1 (external reference) — complete revised rules block
  • Structured SRD transcription (external reference) — searchable text; printed block remains authoritative

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