Worg¶
Challenge1/2
Rules source: Monster Manual (2025) · CR: 1/2 · Type: Fey
Combat statistics¶
- Armor Class: 13
- Hit Points: 26 (4d10 + 4)
- Speed: Walk 50 ft.
- Initiative: +1 (11)
- Challenge: 1/2 (100 XP)
- Skills: Perception +4
- Senses: Darkvision 60 ft., Passive perception 14
- Languages: Goblin, Worg
- Proficiency Bonus: +2
- Damage resistances: None listed
- Damage vulnerabilities: None listed
- Damage immunities: None listed
- Condition immunities: None listed
| Ability | Score (modifier) | Saving throw |
|---|---|---|
| STR | 16 (+3) | +3 |
| DEX | 13 (+1) | +1 |
| CON | 13 (+1) | +1 |
| INT | 7 (-2) | -2 |
| WIS | 11 (+0) | +0 |
| CHA | 8 (-1) | -1 |
Revised rules text¶
Actions¶
Bite. Melee Attack Roll: +5, reach 5 ft.
Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.
Reference from your core rulebook¶
The links below open the original rulebook pages for the complete printed stat block, including traits, actions, spellcasting, reactions, and usage limits. The printed block is authoritative if searchable text elsewhere on this page differs.
Monster Manual (2025) — PDF page 338¶
Open the original rulebook — PDF page 338 — source PDF is not included in this player reference.
Printed book page: 335.
Sources¶
- Your supplied Monster Manual (2025) — source PDF is not included in this player reference. — verified local reference
- Monster Manual — original reference dataset (legacy source)
- SRD 5.2.1 (external reference) — complete revised rules block
- Structured SRD transcription (external reference) — searchable text; printed block remains authoritative
All monsters · By CR · By type · By readiness
Icewind Dale - Rime of the Frostmaiden¶
Original campaign references: Worg