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Arcane Gate

Level6SchoolConjuration

Level 6 · Conjuration

  • Casting time: Action
  • Range: 500 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • Classes: Sorcerer, Warlock, Wizard

Spell effect

You create linked teleportation portals.

Choose two Large, unoccupied spaces on the ground that you can see, one space within range and the other one within 10 feet of you.

A circular portal opens in each of those spaces and remains for the duration.

The portals are two-dimensional glowing rings filled with mist that blocks sight.

They hover inches from the ground and are perpendicular to it.

A portal is open on only one side (you choose which).

Anything entering the open side of a portal exits from the open side of the other portal as if the two were adjacent to each other.

As a Bonus Action, you can change the facing of the open sides.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 241

Open the original rulebook — PDF page 241 — source PDF is not included in this player reference.