Arcane Vigor¶
Level2SchoolAbjuration
Level 2 · Abjuration
- Casting time: Bonus Action
- Range: Self
- Components: V, S
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
Spell effect¶
You tap into your life force to heal yourself.
Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll’s total plus your spellcasting ability modifier.
Those dice are then expended.
Using a Higher-Level Spell Slot¶
The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 241¶
Open the original rulebook — PDF page 241 — source PDF is not included in this player reference.