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Arcane Vigor

Level2SchoolAbjuration

Level 2 · Abjuration

  • Casting time: Bonus Action
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard

Spell effect

You tap into your life force to heal yourself.

Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll’s total plus your spellcasting ability modifier.

Those dice are then expended.

Using a Higher-Level Spell Slot

The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 241

Open the original rulebook — PDF page 241 — source PDF is not included in this player reference.