Awaken¶
Level 5 · Transmutation
- Casting time: 8 hours
- Range: Touch
- Components: V, S, M (an agate worth 1,000+ GP, which the spell consumes)
- Duration: Instantaneous
- Classes: Bard, Druid
Spell effect¶
You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target.
The target must be either a Beast or Plant creature with an Intelligence of 3 or less or a natural plant that isn’t a creature.
The target gains an Intelligence of 10 and the ability to speak one language you know.
If the target is a natural plant, it becomes a Plant creature and gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s.
The DM chooses statistics appropriate for the awakened Plant, such as the statistics for the Awakened Shrub or Awakened Tree in the Monst er Manual.
The awakened target has the Charmed condition for 30 days or until you or your allies deal damage to it.
When that condition ends, the awakened creature chooses its attitude toward you.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 243¶
Open the original rulebook — PDF page 243 — source PDF is not included in this player reference.
PDF page 244¶
Open the original rulebook — PDF page 244 — source PDF is not included in this player reference.