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Banishment

Level4SchoolAbjuration

Level 4 · Abjuration

  • Casting time: Action
  • Range: 30 feet
  • Components: V, S, M (a pentacle)
  • Duration: Concentration, up to 1 minute
  • Classes: Cleric, Paladin, Sorcerer, Warlock, Wizard
  • Saving throw: Charisma

Spell effect

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.

While there, the target has the Incapacitated condition.

When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn’t return if the spell lasts for 1 minute.

The target is instead transported to a random location on a plane (DM’s choice) associated with its creature type.

Using a Higher-Level Spell Slot

You can target one additional creature for each spell slot level above 4.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 244

Open the original rulebook — PDF page 244 — source PDF is not included in this player reference.