Befuddlement¶
Level 8 · Enchantment
- Casting time: Action
- Range: 150 feet
- Components: V, S, M (a key ring with no keys)
- Duration: Instantaneous
- Classes: Bard, Druid, Warlock, Wizard
- Saving throw: Intelligence
- Damage type: Psychic
Spell effect¶
You blast the mind of a creature that you can see within range.
The target makes an Intelligence saving throw.
On a failed save, the target takes 10d12 Psychic damage and can’t cast spells or take the Magic action.
At the end of every 30 days, the target repeats the save, ending the effect on a success.
The effect can also be ended by the Greater Restoration, Heal, or W ish spell.
On a successful save, the target takes half as much damage only.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 244¶
Open the original rulebook — PDF page 244 — source PDF is not included in this player reference.
PDF page 245¶
Open the original rulebook — PDF page 245 — source PDF is not included in this player reference.