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Call Lightning

Level3SchoolConjuration

Level 3 · Conjuration

  • Casting time: Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • Classes: Druid
  • Saving throw: Dexterity
  • Damage type: Lightning

Spell effect

A storm cloud appears at a point within range that you can see above yourself.

It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius.

When you cast the spell, choose a point you can see under the cloud.

A lightning bolt shoots from the cloud to that point.

Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.

Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one.

If you’re outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one.

Under such conditions, the spell’s damage increases by 1d10.

Using a Higher-Level Spell Slot

The damage increases by 1d10 for each spell slot level above 3.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 247

Open the original rulebook — PDF page 247 — source PDF is not included in this player reference.