Call Lightning¶
Level 3 · Conjuration
- Casting time: Action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 10 minutes
- Classes: Druid
- Saving throw: Dexterity
- Damage type: Lightning
Spell effect¶
A storm cloud appears at a point within range that you can see above yourself.
It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius.
When you cast the spell, choose a point you can see under the cloud.
A lightning bolt shoots from the cloud to that point.
Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.
Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one.
If you’re outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one.
Under such conditions, the spell’s damage increases by 1d10.
Using a Higher-Level Spell Slot¶
The damage increases by 1d10 for each spell slot level above 3.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 247¶
Open the original rulebook — PDF page 247 — source PDF is not included in this player reference.