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Calm Emotions

Level2SchoolEnchantment

Level 2 · Enchantment

  • Casting time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Classes: Bard, Cleric
  • Saving throw: Charisma

Spell effect

Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature ): The creature has Immunity to the Charmed and Frightened conditions until the spell ends.

If the creature was already Charmed or Frightened, those conditions are suppressed for the duration.

The creature becomes Indifferent about creatures of your choice that it’s Hostile toward.

This indifference ends if the target takes damage or witnesses its allies taking damage.

When the spell ends, the creature’s attitude returns to normal.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 248

Open the original rulebook — PDF page 248 — source PDF is not included in this player reference.