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Chill Touch

Level0SchoolNecromancy

Cantrip · Necromancy

  • Casting time: Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Sorcerer, Warlock, Wizard
  • Damage type: Necrotic

Spell effect

Channeling the chill of the grave, make a melee spell attack against a target within reach.

On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.

Cantrip Upgrade

The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 248

Open the original rulebook — PDF page 248 — source PDF is not included in this player reference.