Chill Touch¶
Level0SchoolNecromancy
Cantrip · Necromancy
- Casting time: Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
- Classes: Sorcerer, Warlock, Wizard
- Damage type: Necrotic
Spell effect¶
Channeling the chill of the grave, make a melee spell attack against a target within reach.
On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade¶
The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 248¶
Open the original rulebook — PDF page 248 — source PDF is not included in this player reference.