Chromatic Orb¶
Level 1 · Evocation
- Casting time: Action
- Range: 90 feet
- Components: V, S, M (a diamond worth 50+ GP)
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
- Damage type: Choose Acid, Cold, Fire, Lightning, Poison, or Thunder.
Spell effect¶
You hurl an orb of energy at a target within range.
Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target.
On a hit, the target takes 3d8 damage of the chosen type.
If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target.
Make an attack roll against the new target, and make a new damage roll.
The orb can’t leap again unless you cast the spell with a level 2+ spell slot.
Using a Higher-Level Spell Slot¶
The damage increases by 1d8 for each spell slot level above 1.
The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 248¶
Open the original rulebook — PDF page 248 — source PDF is not included in this player reference.
PDF page 249¶
Open the original rulebook — PDF page 249 — source PDF is not included in this player reference.