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Chromatic Orb

Level1SchoolEvocation

Level 1 · Evocation

  • Casting time: Action
  • Range: 90 feet
  • Components: V, S, M (a diamond worth 50+ GP)
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard
  • Damage type: Choose Acid, Cold, Fire, Lightning, Poison, or Thunder.

Spell effect

You hurl an orb of energy at a target within range.

Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target.

On a hit, the target takes 3d8 damage of the chosen type.

If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target.

Make an attack roll against the new target, and make a new damage roll.

The orb can’t leap again unless you cast the spell with a level 2+ spell slot.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 1.

The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 248

Open the original rulebook — PDF page 248 — source PDF is not included in this player reference.

PDF page 249

Open the original rulebook — PDF page 249 — source PDF is not included in this player reference.