Clone¶
Level 8 · Necromancy
- Casting time: 1 hour
- Range: Touch
- Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes, and a sealable vessel worth 2,000+ GP that is large enough to hold the creature being cloned)
- Duration: Instantaneous
- Classes: Wizard
Spell effect¶
You touch a creature or at least 1 cubic inch of its flesh.
An inert duplicate of that creature forms inside the vessel used in the spell’s casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger.
The clone remains inert and endures indefinitely while its vessel remains undisturbed.
If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return.
The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment.
The creature’s original remains, if any, become inert and can’t be revived, since the creature’s soul is elsewhere.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 250¶
Open the original rulebook — PDF page 250 — source PDF is not included in this player reference.