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Cone of Cold

Level5SchoolEvocation

Level 5 · Evocation

  • Casting time: Action
  • Range: Self
  • Components: V, S, M (a small crystal or glass cone)
  • Duration: Instantaneous
  • Classes: Druid, Sorcerer, Wizard
  • Saving throw: Constitution
  • Damage type: Cold

Spell effect

You unleash a blast of cold air.

Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one.

A creature killed by this spell becomes a frozen statue until it thaws.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 5.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 252

Open the original rulebook — PDF page 252 — source PDF is not included in this player reference.