Cone of Cold¶
Level5SchoolEvocation
Level 5 · Evocation
- Casting time: Action
- Range: Self
- Components: V, S, M (a small crystal or glass cone)
- Duration: Instantaneous
- Classes: Druid, Sorcerer, Wizard
- Saving throw: Constitution
- Damage type: Cold
Spell effect¶
You unleash a blast of cold air.
Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot¶
The damage increases by 1d8 for each spell slot level above 5.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 252¶
Open the original rulebook — PDF page 252 — source PDF is not included in this player reference.