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Contagion

Level5SchoolNecromancy

Level 5 · Necromancy

  • Casting time: Action
  • Range: Touch
  • Components: V, S
  • Duration: 7 days
  • Classes: Cleric, Druid
  • Saving throw: Constitution
  • Damage type: Necrotic

Spell effect

Your touch inflicts a magical contagion.

The target must succeed on a Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition.

Also, choose one ability when you cast the spell.

While Poisoned, the target has Disadvantage on saving throws made with the chosen ability.

The target must repeat the saving throw at the end of each of its turns until it gets three successes or failures.

If the target succeeds on three of these saves, the spell ends on the target.

If the target fails three of the saves, the spell lasts for 7 days on it.

Whenever the Poisoned target receives an effect that would end the Poisoned condition, the target must succeed on a Constitution saving throw, or the Poisoned condition doesn’t end on it.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 255

Open the original rulebook — PDF page 255 — source PDF is not included in this player reference.