Continual Flame¶
Level2SchoolEvocation
Level 2 · Evocation
- Casting time: Action
- Range: Touch
- Components: V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- Duration: Until dispelled
- Classes: Cleric, Druid, Wizard
Spell effect¶
A flame springs from an object that you touch.
The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
It looks like a regular flame, but it creates no heat and consumes no fuel.
The flame can be covered or hidden but not smothered or quenched.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 255¶
Open the original rulebook — PDF page 255 — source PDF is not included in this player reference.