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Continual Flame

Level2SchoolEvocation

Level 2 · Evocation

  • Casting time: Action
  • Range: Touch
  • Components: V, S, M (ruby dust worth 50+ GP, which the spell consumes)
  • Duration: Until dispelled
  • Classes: Cleric, Druid, Wizard

Spell effect

A flame springs from an object that you touch.

The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

It looks like a regular flame, but it creates no heat and consumes no fuel.

The flame can be covered or hidden but not smothered or quenched.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 255

Open the original rulebook — PDF page 255 — source PDF is not included in this player reference.