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Cure Wounds

Level1SchoolAbjuration

Level 1 · Abjuration

  • Casting time: Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Bard, Cleric, Druid, Paladin, Ranger

Spell effect

A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot

The healing increases by 2d8 for each spell slot level above 1.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 258

Open the original rulebook — PDF page 258 — source PDF is not included in this player reference.