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Dancing Lights

Level0SchoolIllusion

Cantrip · Illusion

  • Casting time: Action
  • Range: 120 feet
  • Components: V, S, M (a bit of phosphorus)
  • Duration: Concentration, up to 1 minute
  • Classes: Bard, Sorcerer, Wizard

Spell effect

You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration.

Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike.

Whichever form you choose, each light sheds Dim Light in a 10-foot radius.

As a Bonus Action, you can move the lights up to 60 feet to a space within range.

A light must be within 20 feet of another light created by this spell, and a light vanishes if it exceeds the spell’s range.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 258

Open the original rulebook — PDF page 258 — source PDF is not included in this player reference.

PDF page 259

Open the original rulebook — PDF page 259 — source PDF is not included in this player reference.