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Darkness

Level2SchoolEvocation

Level 2 · Evocation

  • Casting time: Action
  • Range: 60 feet
  • Components: V, M (bat fur and a piece of coal)
  • Duration: Concentration, up to 10 minutes
  • Classes: Sorcerer, Warlock, Wizard

Spell effect

For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere.

Darkvision can’t see through it, and nonmagical light can’t illuminate it.

Alternatively, you cast the spell on an object that isn’t being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object.

Covering that object with something opaque, such as a bowl or helm, blocks the Darkness.

If any of this spell’s area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 259

Open the original rulebook — PDF page 259 — source PDF is not included in this player reference.