Daylight¶
Level 3 · Evocation
- Casting time: Action
- Range: 60 feet
- Components: V, S
- Duration: 1 hour
- Classes: Cleric, Druid, Paladin, Ranger, Sorcerer
Spell effect¶
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
The sunlight’s area is Bright Light and sheds Dim Light for an additional 60 feet.
Alternatively, you cast the spell on an object that isn’t being worn or carried, causing the sunlight to fill a 60-foot Emanation originating from that object.
Covering that object with something opaque, such as a bowl or helm, blocks the sunlight.
If any of this spell’s area overlaps with an area of Darkness created by a spell of level 3 or lower, that other spell is dispelled.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 259¶
Open the original rulebook — PDF page 259 — source PDF is not included in this player reference.
PDF page 260¶
Open the original rulebook — PDF page 260 — source PDF is not included in this player reference.