Disguise Self¶
Level 1 · Illusion
- Casting time: Action
- Range: Self
- Components: V, S
- Duration: 1 hour
- Classes: Bard, Sorcerer, Wizard
Spell effect¶
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends.
You can seem 1 foot shorter or taller and can appear heavier or lighter.
You must adopt a form that has the same basic arrangement of limbs as you have.
Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection.
For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing.
To discern that you are disguised, a creature must take the Study action to inspect your appearance and succeed on an Intelligence (Investigation) check against your spell save DC.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 261¶
Open the original rulebook — PDF page 261 — source PDF is not included in this player reference.
PDF page 262¶
Open the original rulebook — PDF page 262 — source PDF is not included in this player reference.