Dissonant Whispers¶
Level 1 · Enchantment
- Casting time: Action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
- Classes: Bard
- Saving throw: Wisdom
- Damage type: Psychic
Spell effect¶
One creature of your choice that you can see within range hears a discordant melody in its mind.
The target makes a Wisdom saving throw.
On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route.
On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot¶
The damage increases by 1d6 for each spell slot level above 1.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 263¶
Open the original rulebook — PDF page 263 — source PDF is not included in this player reference.