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Dissonant Whispers

Level1SchoolEnchantment

Level 1 · Enchantment

  • Casting time: Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • Classes: Bard
  • Saving throw: Wisdom
  • Damage type: Psychic

Spell effect

One creature of your choice that you can see within range hears a discordant melody in its mind.

The target makes a Wisdom saving throw.

On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route.

On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 1.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 263

Open the original rulebook — PDF page 263 — source PDF is not included in this player reference.