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Divine Word

Level7SchoolEvocation

Level 7 · Evocation

  • Casting time: Bonus Action
  • Range: 30 feet
  • Components: V
  • Duration: Instantaneous
  • Classes: Cleric
  • Saving throw: Charisma

Spell effect

You utter a word imbued with power from the Upper Planes.

Each creature of your choice in range makes a Charisma saving throw.

On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its current Hit Points, as shown in the Divine Word Effects table.

Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to the current plane for 24 hours by any means short of a W ish spell.

Divine Word Effects Hit Points Effect 0–20 The target dies. 21–30 The target has the Blinded, Deafened, and Stunned conditions for 1 hour. 31–40 The target has the Blinded and Deafened conditions for 10 minutes. 41–50 The target has the Deafened condition for 1 minute.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 264

Open the original rulebook — PDF page 264 — source PDF is not included in this player reference.