Elemental Weapon¶
Level 3 · Transmutation
- Casting time: Action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
- Classes: Druid, Paladin, Ranger
Spell effect¶
A nonmagical weapon you touch becomes a magic weapon.
Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder.
For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Using a Higher-Level Spell Slot¶
If you use a level 5–6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4.
If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 267¶
Open the original rulebook — PDF page 267 — source PDF is not included in this player reference.