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Elemental Weapon

Level3SchoolTransmutation

Level 3 · Transmutation

  • Casting time: Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • Classes: Druid, Paladin, Ranger

Spell effect

A nonmagical weapon you touch becomes a magic weapon.

Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder.

For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

Using a Higher-Level Spell Slot

If you use a level 5–6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4.

If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 267

Open the original rulebook — PDF page 267 — source PDF is not included in this player reference.