Elementalism¶
Cantrip · Transmutation
- Casting time: Action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
- Classes: Druid, Sorcerer, Wizard
Spell effect¶
You exert control over the elements, creating one of the following effects within range.
Beckon Air.
You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube.
Doors and shutters being held open by someone or something aren’t affected.
Beckon Earth.
You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
Beckon Fire.
You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube.
You choose the color and scent, and the embers can light candles, torches, or lamps in that area.
The smoke’s scent lingers for 1 minute.
Beckon Water.
You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube.
Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
Sculpt Element.
You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature ) for 1 hour.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 266¶
Open the original rulebook — PDF page 266 — source PDF is not included in this player reference.
PDF page 267¶
Open the original rulebook — PDF page 267 — source PDF is not included in this player reference.