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Elementalism

Level0SchoolTransmutation

Cantrip · Transmutation

  • Casting time: Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Druid, Sorcerer, Wizard

Spell effect

You exert control over the elements, creating one of the following effects within range.

Beckon Air.

You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube.

Doors and shutters being held open by someone or something aren’t affected.

Beckon Earth.

You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.

Beckon Fire.

You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube.

You choose the color and scent, and the embers can light candles, torches, or lamps in that area.

The smoke’s scent lingers for 1 minute.

Beckon Water.

You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube.

Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.

Sculpt Element.

You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature ) for 1 hour.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 266

Open the original rulebook — PDF page 266 — source PDF is not included in this player reference.

PDF page 267

Open the original rulebook — PDF page 267 — source PDF is not included in this player reference.