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Enthrall

Level2SchoolEnchantment

Level 2 · Enchantment

  • Casting time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Classes: Bard, Warlock
  • Saving throw: Wisdom

Spell effect

You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.

Any creature you or your companions are fighting automatically succeeds on this save.

On a failed save, a target has a −10 penalty to Wisdom (Perception) checks and Passive Perception until the spell ends.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 268

Open the original rulebook — PDF page 268 — source PDF is not included in this player reference.