Skip to content

False Life

Level1SchoolNecromancy

Level 1 · Necromancy

  • Casting time: Action
  • Range: Self
  • Components: V, S, M (a drop of alcohol)
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard

Spell effect

You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot

You gain 5 additional Temporary Hit Points for each spell slot level above 1.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 270

Open the original rulebook — PDF page 270 — source PDF is not included in this player reference.