False Life¶
Level1SchoolNecromancy
Level 1 · Necromancy
- Casting time: Action
- Range: Self
- Components: V, S, M (a drop of alcohol)
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
Spell effect¶
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot¶
You gain 5 additional Temporary Hit Points for each spell slot level above 1.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 270¶
Open the original rulebook — PDF page 270 — source PDF is not included in this player reference.