Fear¶
Level 3 · Illusion
- Casting time: Action
- Range: Self
- Components: V, S, M (a white feather)
- Duration: Concentration, up to 1 minute
- Classes: Bard, Sorcerer, Warlock, Wizard
- Saving throw: Wisdom
Spell effect¶
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move.
If the creature ends its turn in a space where it doesn’t have line of sight to you, the creature makes a Wisdom saving throw.
On a successful save, the spell ends on that creature.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 270¶
Open the original rulebook — PDF page 270 — source PDF is not included in this player reference.