Fire Storm¶
Level 7 · Evocation
- Casting time: Action
- Range: 150 feet
- Components: V, S
- Duration: Instantaneous
- Classes: Cleric, Druid, Sorcerer
- Saving throw: Dexterity
- Damage type: Fire
Spell effect¶
A storm of fire appears within range.
The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like.
Each Cube must be contiguous with at least one other Cube.
Each creature in the area makes a Dexterity saving throw, taking 7d10 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren’t being worn or carried start burning.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 274¶
Open the original rulebook — PDF page 274 — source PDF is not included in this player reference.