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Fire Storm

Level7SchoolEvocation

Level 7 · Evocation

  • Casting time: Action
  • Range: 150 feet
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Cleric, Druid, Sorcerer
  • Saving throw: Dexterity
  • Damage type: Fire

Spell effect

A storm of fire appears within range.

The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like.

Each Cube must be contiguous with at least one other Cube.

Each creature in the area makes a Dexterity saving throw, taking 7d10 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the area that aren’t being worn or carried start burning.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 274

Open the original rulebook — PDF page 274 — source PDF is not included in this player reference.