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Fireball

Level3SchoolEvocation

Level 3 · Evocation

  • Casting time: Action
  • Range: 150 feet
  • Components: V, S, M (a ball of bat guano and sulfur)
  • Duration: Instantaneous
  • Classes: Sorcerer, Wizard
  • Saving throw: Dexterity
  • Damage type: Fire

Spell effect

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.

Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the area that aren’t being worn or carried start burning.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 3.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 273

Open the original rulebook — PDF page 273 — source PDF is not included in this player reference.