Fireball¶
Level 3 · Evocation
- Casting time: Action
- Range: 150 feet
- Components: V, S, M (a ball of bat guano and sulfur)
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
- Saving throw: Dexterity
- Damage type: Fire
Spell effect¶
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot¶
The damage increases by 1d6 for each spell slot level above 3.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 273¶
Open the original rulebook — PDF page 273 — source PDF is not included in this player reference.