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Flame Blade

Level2SchoolEvocation

Level 2 · Evocation

  • Casting time: Bonus Action
  • Range: Self
  • Components: V, S, M (a sumac leaf)
  • Duration: Concentration, up to 10 minutes
  • Classes: Druid, Sorcerer
  • Damage type: Fire

Spell effect

You evoke a fiery blade in your free hand.

The blade is similar in size and shape to a scimitar, and it lasts for the duration.

If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.

As a Magic action, you can make a melee spell attack with the fiery blade.

On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.

The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 2.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 274

Open the original rulebook — PDF page 274 — source PDF is not included in this player reference.