Flame Blade¶
Level 2 · Evocation
- Casting time: Bonus Action
- Range: Self
- Components: V, S, M (a sumac leaf)
- Duration: Concentration, up to 10 minutes
- Classes: Druid, Sorcerer
- Damage type: Fire
Spell effect¶
You evoke a fiery blade in your free hand.
The blade is similar in size and shape to a scimitar, and it lasts for the duration.
If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.
As a Magic action, you can make a melee spell attack with the fiery blade.
On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.
The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Using a Higher-Level Spell Slot¶
The damage increases by 1d6 for each spell slot level above 2.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 274¶
Open the original rulebook — PDF page 274 — source PDF is not included in this player reference.