Flame Strike¶
Level 5 · Evocation
- Casting time: Action
- Range: 60 feet
- Components: V, S, M (a pinch of sulfur)
- Duration: Instantaneous
- Classes: Cleric
- Saving throw: Dexterity
- Damage type: Fire
Spell effect¶
A vertical column of brilliant fire roars down from above.
Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range makes a Dexterity saving throw, taking 5d6 Fire damage and 5d6 Radiant damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot¶
The Fire damage and the Radiant damage increase by 1d6 for each spell slot level above 5.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 274¶
Open the original rulebook — PDF page 274 — source PDF is not included in this player reference.