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Freedom of Movement

Level4SchoolAbjuration

Level 4 · Abjuration

  • Casting time: Action
  • Range: Touch
  • Components: V, S, M (a leather strap)
  • Duration: 1 hour
  • Classes: Bard, Cleric, Druid, Ranger

Spell effect

You touch a willing creature.

For the duration, the target’s movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target’s Speed nor cause the target to have the Paralyzed or Restrained conditions.

The target also has a Swim Speed equal to its Speed.

In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.

Using a Higher-Level Spell Slot

You can target one additional creature for each spell slot level above 4.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 276

Open the original rulebook — PDF page 276 — source PDF is not included in this player reference.