Heal¶
Level6SchoolAbjuration
Level 6 · Abjuration
- Casting time: Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Classes: Cleric, Druid
Spell effect¶
Choose a creature that you can see within range.
Positive energy washes through the target, restoring 70 Hit Points.
This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot¶
The healing increases by 10 for each spell slot level above 6.
Source¶
Player’s Handbook (2024) — Wizards of the Coast.
All spells · By level · By class
Printed core rules¶
Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.
PDF page 283¶
Open the original rulebook — PDF page 283 — source PDF is not included in this player reference.