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Heal

Level6SchoolAbjuration

Level 6 · Abjuration

  • Casting time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • Classes: Cleric, Druid

Spell effect

Choose a creature that you can see within range.

Positive energy washes through the target, restoring 70 Hit Points.

This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.

Using a Higher-Level Spell Slot

The healing increases by 10 for each spell slot level above 6.

Source

Player’s Handbook (2024) — Wizards of the Coast.

All spells · By level · By class

Printed core rules

Source page references in your supplied Player's Handbook (2024). Open the original PDF at the linked page for complete printed tables and rules; use its wording if the searchable transcription differs.

PDF page 283

Open the original rulebook — PDF page 283 — source PDF is not included in this player reference.